Ni No Kuni: Wrath of the Typical JRPG
Oliver: Alright guys here we go, the battle's
about to begin. Let's fight!
Esther: (flips hair) I don't feel like fighting
Oliver, I'm just going to play my harp.
Oliver: Common Esther! We don't have time for
that! Playing your harp is useless!
Esther: But my harp makes such pretty music!
Oliver: Alright, fine. How about you Swaine?
You ready to take on these monsters?
Swaine: Ok Oliver, but I have a bad feeling
about this.
Oliver: Alright guys, let's do it! Release
your familiars!
Swaine: (sulks) Oliver, I'd rather just shoot
my gun. I'm not that fond of my familiars.
Oliver: But Swaine, your gun only does 1
damage! Why would you use that?
Swaine: Well for some reason I am incapable
of using anything but guns, even though they are pretty much useless. It is
rather fun to shoot things though.
Esther: (chanting) Oh ailments, be gone! Be
gone!
Oliver: What are you doing Esther? We aren't
even hurt yet?
Esther: But I love singing and playing my
harp! It's so much fun! I don't want to fight...
Oliver: You both are useless! Why did you
even come along on this journey if you don't want to fight? Why do you keep
familiars if you don't want to use them? What is the point of me having
traveling companions if you won't do what I ask in battle?
Swaine: What are you talking about Oliver?
All you ever do is cast that damn Ward spell. Especially right at the end of
the battle when we've pretty much already won.
Esther: (cheer) I'm raising your magical
attacks guys! Use your attack magic!
Oliver: Esther, this isn't a boss fight! I
don't want to waste my attack magic on these pushover monsters! Stop playing
that stupid harp!
Swaine: Oliver! I just stole a
Confusion-Be-Gone from that monster! I'm so proud of myself!
Oliver: Ugh, if this was Final Fantasy IV I'd
cast Fire on all you guys and just fight the damn battles myself! Who needs
companions when they are as useless as you guys!
Esther: I love you Oliver!
Swaine: I'm going to find somewhere to
sulk...
There you
have it folks! The battles of Ni No Kuni in a nutshell. Alight, I did
exaggerate a little bit. But Ni No Kuni and I are both best friends and worst
enemies. Seriously, does it take a genius to figure out how to create decent
battle AI? Or is it just laziness? Why make an awsome real time battle system
and then squander it with horrible computer controlled companions. Yes, you can
switch between all the characters at will but it takes you out of the action
and becomes chore worthy before long. I love the fact that they did real time
battles, I hate the fact that the AI is infuriatingly horrible. The battles are
extremely fun and extremely frustrating, particularly later on. I had a blast
for the first 30 hours of this game, the last 30 hours became an exercise in
racing to the finish line. I don't want to race to the finish line, I want to
enjoy the ride.
I have never
played a Pokemon game before, so the whole idea of "familiars" was
new to me. And I loved it. It is a lot of fun in Ni No Kuni to tame and train
new familiars and then build them up to be really good fighters. The sheer
volume and diversity of familiars in this game is staggering. I don't see how
you could possibly train every one. But what good is all that when your
companions can't hold their own in a fight or use their familiars effectively?
I frequently found myself cursing my companions for doing exactly what I
described in the opening narrative. There are battle "controls" that
you can use such as "keep us healthy" or "do nothing" or
"give it your all." But honestly, it seemed like whatever one I chose
for my companions, they did whatever they wanted anyway. When I tell you to do
nothing, why are you still casting spells? There were times when the battles
worked well, but those times were few.
Bad AI
aside, Ni No Kuni is a beautiful game to look at. The animation is beautiful
and the cell shading is top notch (although the Studio Ghibli footage had to be
less than 5 minutes for the entire game, why bother?). The dialog is funny and
occasionally witty and there are some interesting characters to find throughout
your quest. But in this day and age that just isn't enough for me. Underneath
all the polish is the same JRPG that has been made thousands of times. Can't we
do something a little different? You know you have a typical JRPG if you have
at least half of the examples below:
Airship? Check.
Treasure chests in conspicuous locations? Check. Charming but shallow
companions? Check. Linear Dungeons? Check. Ultimate Bad guy in a cloud
fortress? Check. Villain hell bent on destroying the world? Check. Companion
that joins up towards the end of the game? Check. Ok, so I'm getting a little
nit-picky. But I could go on all day.
I really do love
JRPG's and I knew what I was getting myself into when I started this adventure.
But for a game with these production values I expected more. It's kind of like
the Turbo Graphics 16. 16-bit graphics with a crappy 8-bit processor
underneath. Do we really have to have this same tired story about the ultimate
evil wanting to destroy the world? Why? For what purpose? In the White Witches
case it was simply because the world was imperfect. Seriously? Can't JRPG's
come into the 21st century and grow up like the rest of us have? Am I wrong to
think that most people who played this game were people my age or maybe a
little older that grew up with fond memories of playing Square and Enix RPG's
in the 90's? I hate to use this example, but the Harry Potter novels started
out for kids. As the kids grew up so did the books. Why can't JRPG's?
Maybe I've
just grown tired of the JRPG formula. Maybe I'm just in love with the
"idea" of playing a JRPG rather than actually playing one. I'm sure
there are plenty of Japanese RPG's from this past generation and perhaps the
generation before that I missed. Maybe these explored bolder visions and something
other than "guy or girl saves the world" as the main story line.
Hell, you can even use that story line if you want, just DO something
interesting with it. Is that too much to ask?
When it was
all said and done, I did have a fun time playing Ni No Kuni. Yes, the
characters are shallow and mostly boring (I did love Drippy though, he at least
made me laugh). Yes, the whole idea of destroying the world is tired and yes,
the battle system, while awsome, was brought down by the incredibly incapable
AI the game designers burdened you with. But what made Ni No Kuni worth playing
was the fact that it wasn't pretending to be anything other than what it was.
Which is a very serviceable JRPG with a really bright coat of gloss. In the end
I got what I paid for. Which was a Nintendo DS game ported to the PS3. Ouch.






